Introduction
For my Senior Capstone course in one of my last semesters at Kennesaw State, we worked in groups to develop a prototype throughout the semester using a Goal-Directed Design (GDD) approach. Goal-Directed Design is a process that designs & develops a product based on the goals of users through the phases of research, modeling, requirements, and frameworks.
Near the beginning of the semester, we formed groups to decide on what project we would create and how we would plan to do it. Our team lead, Mason Ham, had the idea of developing an app that used leveling up and video games as an incentive to get people to be more productive. To narrow down our scope for the product, we decided to focus on the exercise element of productivity to create a fitness-tracking app that incentives the users to complete their workouts by improving their in-game character’s statistics, items, and skills whenever they complete their workouts.
Since this course was a hybrid course (both in-person and online), we held team meetings during class time as well as utilizing Discord group chats and calls to message each other and hold virtual meetings. To remain organized, we used Miro as a space to hold our research, wireframes, and everything related to the project throughout the semester. For the whole project, we collaborated and helped one another to navigate through the Research, Modeling, Requirements, and Frameworks phases to design a functional prototype supported by a strong base of research and development.